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Togetherland blurs the boundaries of cast, crew and audience, allowing its co-createurs to be fully immersed in the experience. The greatest show IS earth, and this takes us from not only storytelling but to storyliving. Transcending and including gamification, alternate reality games, LARPs, and XR, this is XRInfinite Reality where we synthesize all of our innovations, technologies AND our humanity together, and we play for the sake of continuing the play! The excitement is not just to watch the characters in the story, but to be the story. 

 

“… we’ve continued to push the boundaries of what’s possible, now aspiring to transition
from storytellin
g– one-way communication – to storyLIVING where you’re inside a world
making meaningful choices that drive the narrative forward…”
From ILMxLab, Lucasfilm’s immersive entertainment studio

From Special Effect to Social Effects
From Prop House to Innovation House

Togetherland will  be expressed through novel mediums and traditional media as a breakthrough up leveling of social impact entertainment. Togetherland and it’s Fractal Impact not only creates an entertaining reality story (taking reality television and documentary formats to the next level) for its cast, but it can provide a thrilling and socially inspiring entertainment experience for onlookers to find their way into the play! Because Togetherland is creating dynamic, interactive, immersive and living productions, it is also entirely regenerative in terms of the resources both used and produced as well as focusing on the participants' wellbeing. The sets, costumes and props are no longer temporary throw away accessories, but actual assets that will go on to serve the people and be fractionally owned and stewarded together by all (NFTogetherland).

Togetherland is a transmedium production, using a variety of mediums, technologies, disciplines, tools and social processes to enable the players involved to deliberately create a comprehensive whole system design and holistically shared ‘reality script’ and coordinate its materialisation through systemic feedback loops, real time participation and advanced co-creation technologies. While this involves traditional entertainment strategies to enable players to both witness and become the story, Togetherland relies heavily on integrated co-creation technologies and processes for the productions to be realized.

 

… the word technology has become synonymous with digital technology.
However, if we examine the etymology of the word; ‘technology’ …
originates from “a discourse or treatise on an art or the arts,” from Greek
tekhnologia “systematic treatment of an art, craft, or technique,”

… then we can expand our perception of what constitutes a technology…

 From Adah Parris, Escaping Plato’s Cave

TO PLAY OR NOT TO PLAY
THAT IS THE ANSWER

Etymology of Illusion

From Old French illusion, from Latin illūsiō, from illūdere, from in- (“at, upon”) + lūdere (“to play, mock, trick”).
 

Togetherland emerges from cutting edge scientific & wholistic worldviews where physical reality (matter) is an observer-dependent appearance, from which something more fundamental is literally at play. Togetherland supports us to deliberately and collectively co-create shared and desirable experiences and understand how this occurs at the most fundamental levels.  As Buckminster Fuller once said, “We are called to be architects of our future, not its victims.” Conscious evolution is an emerging scientific based interdisciplinary practice where we are able to work harmoniously with nature, as nature, and create the future we want to live in together. 

 

“Consciousness is that in which all experience appears.. it is that with which
all experience is known.. and it is out of that which all experience is made.” 
The Nature of Consciousness by Rupert Spira

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